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Course Introduction | Course Syllabus | |||||||
Course Terms of Use | ||||||||
Unit 1: Digital Literacies for Online Learning (LiDA101) | Unit 1 Learning Outcome and Objectives | Outcome and objectives for Unit 1. |
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1.1: Establish a Personal Learning Environment | Video signpost | Many educational institutions use a single platform for delivering online courses known as a Learning Management System (LMS) or Virtual Learning Environment (VLE). However, the OERu does not use an LMS or VLE for its courses. Read the short article and watch the video that follows to learn more about PLEs and VLEs. |
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Embedding digital literacies | Read this short article. |
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Personal learning environments | This OERu course is a micro Open Online Course (mOOC) where you will create your own personal learning environment (PLE). Participation in this course requires learners to establish their own PLE incorporating a number of web-based tools, for example, microblogs and blogs. You will use your PLE to document your learning and to connect with other learners taking this course. This course also utilises a number of features associated with connectivist Massive Open Online Courses (cMOOCs), so if you are new to this kind of learning, you should spend a little time setting familiarising yourself with the course environment and learning approach. This orientation provides a brief overview of PLEs and suggested learning approaches for open online courses. |
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LiDA photo challenge | Learning is a social activity and in LiDA we encourage learners to share learning experiences aimed at improving skills and building confidence in using social media. Learning online can be lonely, and the photo challenge is a way to connect socially with your peers through creative expression of the concepts you encounter on this course. |
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Setting up your course blog | As this is a course focusing on digital literacies, blogging is a requirement for learners who wish to be assessed for formal credit. We strongly encourage learners who are participating in the course out of self interest to establish a course blog as this will improve your skills and enable you to network with your peers. You can use any blog platform which has the capabilities to tag or label posts. OERu (whom you are suggested to register your blog with) currently supports WordPress or Blogger. (They may not be able to harvest posts for the course feed using blogging platforms which do not support categories, tags, or labels.) If you would like to use your existing blog, OERu will harvest posts which are tagged or labelled using the course code:”lida101“. However, you may prefer to set up a new dedicated course blog. The first learning challenge for this course will take you through the steps to set up your blog. |
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Declare yourself challenge | Challenge summary
During this challenge you will learn how to set up a course blog by introducing yourself and sharing your first daily photograph. |
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1.2: Introduction to Digital Literacies | OERu social network | The OERu hosts its own social network using Mastodon for course specific activities and a backchannel for the Learning in a Digital Age community. A backchannel is a networked conversation that runs alongside the primary course conversations. You will need to know how to use the course hashtag in your toots for course related posts. As a reminder, Saylor's LiDA100 course combines all four of the OERu micro-courses. Therefore, this Saylor course will use four hashtags for the backchannel: #lida101 for unit 1 conversations; #lida102 for unit 2; #lida103 for unit 3; and #lida104 for unit 4. |
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Introduction to digital literacy | In this subunit you are invited to prepare your own initial definition of digital literacy. We will do this by:
Apart from starting to unpack the meaning of digital literacy, you will also demonstrate your digital skills in social bookmarking, using online forums and earning badges on discourse.saylor.org. |
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Digital skills versus literacies | In this section, we will review an article on the difference between digital skills and digital literacies using Hypothes.is – an online social annotation technology. |
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Researching a definition | Learning in a digital age is facilitated and enabled by resources learners can access on the Internet. This involves the ability to search, evaluate and select resources to support your learning. A key feature of a PLE is the ability to share useful and valuable information with your peers. In this section, you will complete your first resource bank activity where you are invited to search for additional resources to help you refine and develop your own definition of digital literacies and to reflect on how this differs from definitions for digital skills. The resource bank activity builds on your initial search on the previous page by inviting you to share links to valuable resources you source on the Internet. The resource bank provides the technology to share these resources with our LiDA learning community. The OERu resource bank hosted at bookmarks.oeru.org is an open source social bookmarking application which enables users to share and annotate links to resources they find on the web. It uses a tag system to group resources according to different topics. The tag system helps users to locate links to resources on the site using the same tag. |
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Why digital literacy matters | A key component of digital literacy and networked learning relates to the ability to engage meaningfully in online learning communities. The learning activity which follows will provide you with the opportunity to familiarise yourself with the open discussion technology platform we use Saylor Academy and at OERu to support community learning discussions. |
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Assessment and scope of digital literacies | Digital literacies for academic learning involves more than Facebook, Snapchat or Twitter and the associated technical skills in using these technologies. As you explore the concept, you will find online resources which confuse digital skills with digital literacies. The activities which follow aim to provide an initial introduction to the wide range of digital literacies associated with academic learning. We will explore the concept of digital literacies in greater depth as we progress with the course. When exploring these online resources, we encourage you to differentiate between skills and literacies and to develop a critical disposition. Digital literacies involve issues, norms, and habits of mind surrounding technologies used for a particular purpose. However, these literacies are closely related to technical proficiency in using a range of digital applications. |
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PLN mapping challenge | Challenge summary
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1.3: Find and Select Open Resources | Choose your research topic | Your assignment for this unit is to prepare an analytical essay demonstrating your digital literacies, including advanced search strategies to identify and select relevant open access resources to research, analyse, produce and present information for tertiary education purposes. You have the option of choosing a topic that interests you for this assignment. The mini learning challenge which follows will guide you in selecting a suitable topic. |
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Advanced search | ||||||||
Database search | This section focuses on searching database repositories. Most databases provide advanced search features, however there are differences in how each database site implements search functionality. At the OERu, we focus on repositories that provide access to OER and open access resources so that you do not need to incur cost in sourcing online resources. Mini challenge summary |
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Evaluating resources | There is a great deal of information available on the Internet. Some of it is very credible and useful. However, there is a lot of misinformation and poorly researched information online too. As you become more skilled at academic online searching and locating materials you will become quicker at determining what information is useful and credible. In the meantime, consider the following frameworks. |
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Reliability of Wikipedia | Wikipedia is the free online encyclopedia created through collaborative effort of contributors from around the globe. Wikipedia is one of the most popular websites in the world. When conducting general Internet searches, Wikipedia articles will frequently be listed in the top results. Anyone registered on the Wikipedia site can create a new article page. Anyone can edit a Wikipedia article, and registration is not required to edit existing articles. There have been a number of studies examining the accuracy of Wikipedia articles. Notwithstanding the outcomes of these studies, many educational institutions will not accept the use of Wikipedia as a credible source for academic writing and research. In this section we invite learners to evaluate whether Wikipedia is a trustworthy resource and to form a justified opinion on its use as a reliable resource for academic writing. We commence with an opinion poll on the reliability of Wikipedia and then invite you to annotate and comment on a few online articles on the topic. Finally, you will be invited to apply your knowledge on evaluating online resources to inform your use of Wikipedia for academic purposes. |
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Review selected resources | Now that you have selected four online resources for your research question, you need to evaluate the quality of these resources for the purposes of academic study. Normally, you would carry out the evaluation of resources during the search and select process, but for the purposes of this introduction to finding and selecting online resources we have presented these activities separately. |
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Select citation management tool | In this section, we introduce digital tools to assist you with citation management. Citation management software or reference management software is software used for recording and utilising bibliographic citations for scholarly writing. There are two components:
In both cases, the format for citations and reference lists are determined by the required citation style, for example: The American Psychological Association (APA) or the Oxford Citation style. For more information on citation styles, consult the OERu micro-course on Making your arguments more credible. Citation management software will assist in organising in text citations and generating reference lists within your word processor. |
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Use citation management tool | ||||||||
Annotated bibliography | ||||||||
1.4: Learning in a Digital Age | Video signpost | Watch this brief video. |
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Listening and note-taking | In this section we will listen and take notes from watching a video recording. The advantage of online video is that you can pause playback, or even increase the playback speed if you like. Some learners prefer taking notes with pen and paper, but in this activity you will be required to use a note-taking application. You can always use pen and paper to prepare your first draft before recording a digital text version of your notes. Most citation management tools provide note taking capabilities which you can associate with items stored in your library, however for the purposes of this activity you will be directed to use Simplenote (an open source tool) because we will be using features of this tool for other course activities. Mini summary
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Higher education in a digital age | ||||||||
Reading and note-taking | In this section, you will demonstrate your note-taking skills based on reading an academic publication. The challenge which follows also incorporates digital skills associated with semantic content markup using the Markdown markup language. Semantic markup is an important digital skill which separates formatting (e.g. headings, bold, italics, lists etc.) from the content using designated characters without the use of rich text editors. This provides the capability to use plain text files that can be converted to formatted text online. Markdown is one of many markup protocols, and is used here to demonstrate the principles of semantic markup. Mini challenge summary |
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Research on academic skills | ||||||||
Academic skills for learning success | Academic skills for learning success in higher education covers a wide range of skills, for example: reading for meaning, note taking, academic-writing, problem-solving, critical thinking and communication skills. Fortunately there are extensive resources and tutorials you can source online to suppoegrt and improve your learning to ensure success with your studies. Mini challenge summary |
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Learning reflection challenge | An important part of university study is self-reflection. You are required to prepare a learning reflection for the final course assignment and this learning challenge will give you the opportunity to practice and refine your skills in preparing a learning reflection. Challenge summary |
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LiDA101 Edubit Assessment | Notes about Assessments, Credit, and Transfer | |||||||
LiDA101 Edubit Instructions | ||||||||
LiDA101 Edubit Rubric | ||||||||
Unit 2: Digital Citizenship (LiDA102) | Unit 2 Learning Outcome and Objectives | Outcome and objectives for Unit 2. |
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Guiding Framework | The purpose of this section is to provide a framework for thinking about digital citizenship to guide your learning. |
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2.1: Digital Citizenship | Video signpost | Traditionally, literacy was about speaking, listening, reading and writing. Literacy has taken on a much broader and complex meaning. Today there’s also digital literacy, media literacy, new literacy etc. In this signpost you are invited to reflect on how your literacies have changed, when compared to your parents and to speculate on new literacies the next generation of learners may need for the future. |
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What is e-literacy? | In this section we explore perspectives and associated concepts used to describe literacy in the 21st century. |
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Citizenship | Before attempting to define “digital citizenship“, it is worth considering the concept of “citizenship” in its own right. In its simplest form, citizenship refers to the rights, privileges and duties of being a national citizen. However, the concept of being a “good citizen” encompasses much more, particularly if you think about full engagement as a member of society. |
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Defining digital citizenship | Defining digital citizenship is not easy because it means different things to different people. It is also a concept which is debated among scholars researching the field. If you conduct a general search for “digital citizenship” you will find many links referencing resources targeting the school-level, with a focus on safe, skilled and ethical use of online technology. While these aspects are important, for the purposes of this tertiary-level course, we need to explore the concept of “digital citizenship” in more detail. |
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Elements of digital citizenship | Mini challenge summary
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Rights and responsibilities | The concept of citizenship encompasses the rights and responsibilities of individuals. We need to consider what rights and responsibilities come with digital citizenship. In this mini challenge, we explore this topic with particular emphasis on the rights and responsibilities associated with learning in a digital age. Following the hype of the Massive Open Online Courses (MOOC) and the New York Times declaring 2012 the “year of the MOOC“, a small group of educators convened to draft “A Bill of Rights and Principles for Learning in a Digital Age.” This document will form the basis for a course discussion on the rights and responsibilities of digital citizens. Challenge summary
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Digital citizenship challenge | ||||||||
2.2: Online Identity for Learning | Video signpost | In the following video, Professor Chris Hankin of Imperial College, London highlights three challenges associated with digital identity in today’s online world:
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Defining online identity | We need to distinguish between the technical and human elements of online identity. In this micro-course, we are more interested in the human side of online identity, but in part, this is determined by how technology automates the process of building your digital footprint. |
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Your digital footprint | ||||||||
Identity, social media and learning | ||||||||
Web presence challenge | ||||||||
2.3: Digital Environments | Health and safety | Health and safety is a component of digital citizenship. Using computers can create health and safety issues including physical discomfort, visual discomfort, stress and fatigue. Use of appropriate equipment, user education and a healthy dose of common sense will address most computer health issues. In this section, we provide a few resource links for you to review your knowledge and practices in avoiding health and safety issues when using computers. |
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Online hygiene | As an online learner, you are probably well versed in maintaining good online hygiene. Nonetheless, in this section we summarise important practices as a reminder to remain vigilant in protecting your privacy and security online. If you are unsure about good security practices, there are a wealth of online resources you can (and should) consult. |
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Digital rights management | In a digital world, you may not have the full rights of “physical” ownership you would expect when purchasing equipment or digital content. In this section we explore digital rights management, geoblocking and related examples, highlighting the importance for users to study the terms of reference and licenses when using proprietary software to purchase products reliant on digital technology. Mini challenge summary |
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Online communities | In this section we contrast and compare online communities with offline communities. We consider the research on online communities to derive practical advice on how to join and contribute constructively to these digital communities. If you don’t have much experience with online communities, participate in the course forums and become an active member of the OERu learning family. |
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Critical review challenge | ||||||||
2.4: Digital Practices in the Workplace | Video signpost | In this short video signpost, Ken Steele from Eduvation speculates about the future of the labour market and the value of higher education in a digital age. |
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Personal and professional identity | In short, digital citizenship is about being a person on the web. In the previous learning pathway on online identity, we noted that individuals portray different personas online, for example personal, academic and professional. On the one hand, we need to be careful about what we post online because this can have a negative impact on future career prospects or current employment. We must also be cognisant of the different limitations that different careers place on what can be shared publicly and what needs to stay private. On the other hand, building a strong learning or professional network online is very powerful in staying up to date with new trends and establishing connections with your peers. In this section, we reflect on the balance between public and private in a digital world, recognising that this is going to be different for each person depending on their own environments and professional circumstances. We will also explore how like-minded professionals in your field of interest network online. Mini challenge summary |
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Technology and change | Throughout history, there are technologies which have influenced change in society. Consider for example, the invention of the steam engine and its contribution to the Industrial Revolution. In more recent times, the advent of digital photography displaced Kodachrome (at one time, the market leader in colour film sales) which ceased production in 2009. |
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Artificial intelligence | Artificial intelligence (AI) is predicted to have a significant impact on society and business. Examples include, autonomous cars, computers understanding human speech and machine learning. Consider for instance, that computer chess games available for commercial desktop machines have the ability to beat accomplished chess players including grand masters. In this section we introduce a few interesting examples of artificial intelligence to provide a sense of how sophisticated these technologies are becoming. |
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Jobs and automation | In this section we consider the impact of automation on the future job market and the implications for education and training.
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Preparing for the future challenge | ||||||||
2.5: Societal Issues and the Internet | True cost of free websites | |||||||
Net neutrality | The World Wide Web was originally designed to provide universal access to a large universe of documents. To achieve universal access, it was paramount to design the web as an open system without a central locus of control. However, on the Internet there are an increasing number of “walled gardens” that aim to control user’s access to content and services. In this section we explore the concept of net neutrality and reflect on the risks associated with universal access to online information. |
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Online impersonation | Impersonation online refers to the act of creating an online presence in someone else’s name. This is potentially a complex issue as some social media sites permit parody accounts or accounts that are intended to represent real individuals. It is not necessarily illegal to impersonate someone per se, for example comedy, but online impersonation is a growing problem. Many social media sites have anti-impersonation policies, but this is not sufficient guarantee or protection against the risks of online impersonation. |
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Internet trolling | It is estimated that that the Internet has about 3.17 billion users, almost half the population of the world (Smith 2016[1]). With the growing number of internet and social media users, we are witnessing an increase in antisocial behaviour online. In this section, we explore the phenomenon of internet trolling and strategies for managing this disruptive online behaviour taking the communication context into account. |
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Online harassment | Many associate online harassment with more extreme cases, for example: cyberbullying and teenage suicide, or cyberstalking leading to physical sexual harassment. Notwithstanding the seriousness of these offences, antisocial behaviours associated with other forms of online harassment are more pervasive than most people realise. In this section, we will review research on the state of online harassment and consider how leading social media sites attempt to manage the challenge. |
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Psychological issues | The internet, social media and mobile devices have introduced new psychological issues. These include, for example: the phantom ringing syndrome, nomophobia, cybersickness, and internet addiction disorder. In this section, we identify selected psychological issues which learners may choose to research further in the learning challenge for this pathway. |
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Digital redlining | Redlining is an American concept, which refers to the discriminatory practice of denying services, either directly, or through selectively raising prices to residents of certain areas based on racial or ethnic composition of those areas. In other words, making it extremely difficult for residents of poor neighbourhoods to borrow money or gain access to other financial services. Historically, examples include refusing or limiting loans, mortgages and insurances within specified geographical areas, or in the case of retail, locating supermarkets impractically far from residents of the redlined area. Redlining comes from the red lines that were drawn on physical maps to designate targeted areas. |
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Equity and inclusion | Inclusion is about a sense of belonging irrespective of national origin, age, race, ethnicity, belief, gender, gender identity, sexual orientation or socioeconomic status. Equity is a proactive commitment to equal opportunity and practices that ensure inclusion without intentional (or unintentional) discrimination. In this section, we investigate examples of gender discrimination in a digital world, recognising that equity and inclusion are not restricted to gender alone. |
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Choose an issue | In this section, you will choose a topic of interest relating to societal issues or problematic behaviours on the Internet for further investigation. You can select one of the topics introduced in this subunit, or an alternate issue you find more interesting. Your task is to search for reliable resources on your chosen topic and to share these links on the course resource bank. |
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Societal issues challenge | ||||||||
LiDA102 Edubit Assessment | Notes about Assessments, Credit, and Transfer | |||||||
LiDA102 Edubit Instructions | ||||||||
LiDA102 Edubit Rubric | ||||||||
3.1: Why Open Matters | Meet Stephen Downes | Stephen Downes is a specialist in online learning technology and new media. He has worked with the National Research Council of Canada since 2001 and has been engaged with many leading edge research and development projects in e-learning. Downes is perhaps best known for his daily newsletter, OLDaily, which is distributed by web, email and RSS to thousands of subscribers around the world. Stephen is a popular speaker, appearing at hundreds of events around the world over the last fifteen years. Stephen recorded the following video for an open course on open content licensing for educators hosted by the OER Foundation and it provides a fitting introduction to our initial focus on why open matters for learning in a digital age. |
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Freedom to learn | Read the following short article and then watch the video recording of Desmond Tutu reflecting on the importance of freedom in education. |
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Scientific publishing in a digital world | Scientific research and dissemination of knowledge are key functions of the university. Traditionally, scientific knowledge is distributed through a process of peer-reviewed journals. Profit margins of commercial publishers of scientific journals are in excess of 30% compared with the profit margin of 12 – 15% for commercial magazines (Buranyi 2017[1]). From 1978 to 2014, the cost of academic textbooks has risen more than 800% which is more than triple the cost of inflation for the same period (Moules 2016[2]). In this section, we will reflect on and discuss the potential of open initiatives to widen affordable access to knowledge in a digital age. |
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3.2: Defining OER | Welcome from David Wiley | Watch this following video from Dr. David Wiley. He is the Co-Founder and Chief Academic Officer of Lumen Learning, an organization dedicated to increasing student success to and improving the affordability of education through the adoption of open educational resources (OER) by middle schools, high schools, community and state colleges, and universities. Previously, David was Associate Professor of Instructional Psychology and Technology in the David O. McKay School of Education at Brigham Young University. His career is dedicated to increasing access to educational opportunity for everyone around the world. |
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Ownership of ideas | In the knowledge and information-based economies of the 21st century, the wealth and prosperity of nations are based on the priceless resource of ideas. The ownership of ideas is in part regulated by copyright. The system of copyright evolved in an era when the expenses needed to print, distribute and sell a book were significant. In a digital world where ideas can be distributed freely and duplicated at the press of a button, we are witnessing unprecedented opportunities to widen access to high quality educational resources for all learners of the world. Nonetheless, there is still much work to be done to realise the potential of digitally available curriculum materials for our national education systems. This subsection on the ownership of ideas sets the context for our global mission to return to the core business of education, which is to share knowledge freely. |
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OER definitions | The concept of open education encapsulates a simple but powerful idea that the world’s knowledge is a public good and that the open web provides an extraordinary opportunity for everyone to share, use, and reuse knowledge. In short the “open” in Open Educational Resources means they must be free and provide the permissions to reuse, revise, remix and redistribute. However, we need to examine the concept in more detail. |
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Defining OER | Our collective understanding of the definition of OER is maturing in parallel with increased adoption of open education in our formal education institutions around the world. In nurturing the development of a sustainable open education ecosystem, there is growing consensus that a definition of OER ideally needs to incorporate three interrelated dimensions:
Each component is summarised below. |
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OER enabled pedagogy | In this section we shift our focus to explore the benefits of OER from the learner’s perspective. Apart from the obvious benefits of savings related to the direct cost of textbooks and free online learning opportunities, we should ask: Does the “opening” of educational materials generate additional benefits for learning? What does OER enable that closed resources can’t deliver for learning in a digital age? |
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Summary | In this subunit, we:
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Implications of OER challenge | ||||||||
3.3: Copyright | Video signpost | This animated video was produced by QuestionCopyright.org, an organisation dedicated to reframing the way artists and audiences think about copyright. The video provides a short but powerful message that copying does not necessarily prevent simultaneous consumption by other users and highlights a number of interesting tensions and perceptions about copying in a digital world. |
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Introduction | Copyright is a branch or subsection of intellectual property law which aims to protect the outputs of intellect through, for example, trademarks, patents, designs, software licenses and copyright. In this learning pathway we restrict our study to providing an introduction to to copyright law. In his book Free Culture. How big media uses technology and the law to lock down culture and control creativity, Lawrence Lessig argues that the default “© copyright all rights reserved” (applicable in most countries) contradicts the original purpose of copyright: to promote progress in science and the useful arts – a public good.[1] The purpose is not to enrich publishers or authors, or to grant them undue influence on development and distribution of culture. Disclaimer: These course materials are designed to provide an introduction to copyright for learners. This subunit forms part of a course on open education, copyright and open licensing and should not be considered as a replacement for detailed study of copyright law. However, copyright is prerequisite knowledge to understand and implement open content licensing. These course materials are not intended to provide legal advice. Copyright is a complex area of law and there are differences between the copyright legislation of individual countries around the world which cannot be addressed in a generic introductory unit. Please consult a qualified legal professional for advice on copyright at your institution. |
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History | Take this short quiz and read the article that follows. |
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Working globally | This subunit on copyright is designed to provide a brief introduction to copyright for an international audience. In a digital world, the implementation of intellectual property rights across national borders can become complex. In this section we focus on working globally and introduce the basic principles of how copyright works in an international context. |
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Scope | Complete this short quiz and read the article that follows. |
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Ownership | Read the following article and complete the short activity. |
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Rights and protections | Copyright provides protections for a number of exclusive rights for the copyright holder:
These exclusive copyright protections are limited for a period of time and restricted by a number of exceptions. |
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Exceptions | Copyright aims to balance the exclusive rights of authors with the general interests of society regarding access to knowledge and information. All copyright laws will include a number of exceptions or limitations which enable use of copyrighted works at no cost without prior permission of the copyright holder. Generally speaking, the exceptions are quite restricted, vary considerably from country to country and very often are open to different interpretations. These exceptions are associated with the concept of fair use in the United States, and fair dealing (less flexible) in Commonwealth countries like Canada, Australia, New Zealand and the United Kingdom. In civil law jurisdictions this is treated under the limitations and exceptions to copyright. A few countries provide more liberal uses for education in their national legislation, but these typically do not adequately address teaching in a digital world. The exceptions of copyright can be grouped into the following categories:
Note: The requirements and tests for exceptions vary considerably from country to country. |
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Transfer of rights | Given that copyright and associated economic rights are automatic and first ownership vests with the author (or sometimes the employer in the case of works created during the course of employment in common law jurisdictions) the distribution and marketing of copyrighted works very often require the transfer of rights to the distributor. This may involve some form of contractual remuneration or compensation in the form of a fixed fee and/or royalties based on the sales volume of the published work. |
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3.4: Copyright case study | Copyright case study | Read the case study below and then answer the questions relating to the copyright issues of the five resources the learner is planning to use. |
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Copyright MCQ challenge | ||||||||
3.5: Creative Commons | Video signpost | Traditional “all rights reserved” copyright restricts our access to the creative outputs of the past. However, imagine a world where we stop reinventing the wheel and build on the past for a better future. In a digital world, Creative Commons licenses refine copyright for creating digital futures while expanding the shared commons. Lawrence Lessig, a leading pioneer and founding board member of Creative Commons, suggests giving the creators of knowledge and culture the freedom to create. This means using copyright to give permissions to create. In this learning pathway we will explore how this works. It’s legal, and it’s free! |
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CC Basics | Creative Commons (CC) enables creators to share creative works legally by providing a number of copyright licenses and tools that creators may use to grant the public specific permissions on how to use their works. If you own the exclusive rights to a property, as the owner you may decide how that property is used. For example, you may give permission to someone to use your car or to stay in your house. In the case of copyright, the owner holds the exclusive rights to copy, distribute and adapt an original creative work, including the economic rights associated with the work. Similarly, a copyright holder may give permissions regarding these rights. Creative Commons provides the legal tools that help authors manage their intellectual property rights and permissions associated with their creative works. |
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How CC licenses work | The Creative Commons Kiwi video developed for Creative Commons Aotearoa New Zealand and produced by Mohawk Media provides an excellent overview of the Creative Commons license elements.
This video will show you how. It provides a valuable frame of reference before we study the detail of the license elements. |
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CC Licenses | CC[1] licenses utilise four terms (with standard abbreviations and identifying symbols) to represent four aspects of copyright which a creator may choose to apply to a creative work. These four terms are combined in various ways to create a number of separate licenses. All of the CC licenses require attribution (or credit) to the author or creator of the work. |
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Anatomy of a CC license | A CC[1] license is composed of three distinct layers.
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Remix and compatibility | The ability to remix, adapt or re-purpose materials is a significant advantage of open educational resources (OER) when compared to closed learning materials. Remix refers to the ability to combine different resources together to create new derivative works. Creators of OER often combine learning materials from a variety of sources together, or add their own creativity to existing works to create a new educational resource which they in turn re-license openly. However, the legal terms of one license may not be compatible with the legal terms of another license. We need to consider the compatibility of different licenses when remixing materials, that is creating a derivative work. Note that license compatibility applies when creating derivative works. Reusing materials without adaptation (such as copying or redistributing verbatim) is easy with Creative Commons as long as you comply with the original license conditions. |
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Researching questions about CC | As in many areas of academic study, the devil is in the detail. In this section we consider a number of interesting but important questions related to Creative Commons licenses. The purpose of this section is for learners to familiarize themselves with credible online sources that can be consulted to find answers regarding the implementation of Creative Commons licensed works. We will introduce two useful sources: the Frequently Asked Questions page on the Creative Commons web site, and the legal code of the individual licenses. We encourage learners to annotate, share and discuss these resource pages using hypothes.is. |
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Summary | Creative Commons is the legal framework for open educational resources (OER) which makes the OER movement possible. It provides the legal and technical tools which educators and institutions use to share knowledge freely, building on a culture of permissions as opposed to restrictions. In summary:
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3.6: Remix game | CC Remix Game Prep | |||||||
4R learning challenge | ||||||||
3.7: Dimensions of Openness | Introducing dimensions of openness | Read the following list to help decide what dimension of openness you would like to focus on for this subunit. |
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Open access | Open access is a sister open initiative to OER which aims to provide unrestricted access to scholarly research outputs including peer-reviewed journals, theses, scholarly monographs and book chapters. |
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Free and open source software | The free and open source software (FOSS) movement is founded on the democratic principles of freedom of speech, in particular respecting individual choices in the use of software. FOSS is widely used in today’s digital world. For instance, the majority of web sites (86%[1]) are powered by open source web server software (Apache and Nginx). You may not realise that the Android operating system, with a market share of 88% (2015) on mobile devices is based on the Linux, open source operating system. |
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Open textbooks | The cost of proprietary textbooks in the United states has risen by 1041 percent since 1977 (Popken 2015[1]). This has a negative impact on learning, for example, a recent survey in Florida reports that two-thirds of the students did not purchase the required textbook (Florida Virtual Campus 2016[2]). In this section we explore contemporary responses to the challenge including open textbooks, textbook rentals and access codes to learning platforms provided by commercial publishers. Mini challenge summary |
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Open policy | Watch this video from Cable Green, the Director of Open Education at Creative Commons. He works with the global open education community to leverage open licensing, open content, and open policies to significantly improve access to quality, affordable, education and research resources so everyone in the world can attain all the education they desire. Then, complete the activity. |
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Open business models | A key question for openness is how to build fiscally sustainable models by giving things away for free. There are a wide range of successful open projects encompassing non-profit organisations, social enterprises and for-profit businesses. In this section we explore examples of open business models. |
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Open educational practices | The term open educational practices was first coined by Ulf-Daniel Ehlers in the Open Educational Quality (OPAL) project funded by the European Commission. The concept suggests that there are distinctive practices and processes required for the successful adoption and implementation of OER in education. |
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Openness learning reflection | Challenge summary
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LiDA103 Edubit Assessment | Notes about Assessments, Credit, and Transfer | |||||||
LiDA103 Edubit Instructions | ||||||||
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4.1: Introduction to Media Literacy | Video signpost | Watch this short promotional video featuring Joey Papa, a media and film maker, produced for the 2015 media literacy week hosted by the National Association for Media Literacy Education (NAMLE). |
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Defining media literacy | In this section, we reflect on a widely used definition of media literacy and the issues associated with the concept for learning in a digital age. |
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Media literacy perspectives | Watch this video and complete the activity. In this extract from the Real Time interview with Bill Maher, President Obama highlights the importance for a modern democracy of educating our children on media literacy. |
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Analyzing texts | At its most basic level, media is closely related to the communication as the exchange of information and meaning. In this section we introduce types of communication and theoretical models of communication within the context of cultural roles of communication in everyday life. |
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Evaluate press release challenge | Challenge summary
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4.2: Mass Media | History of mass media | In this section we review the evolution of mass media. We will also compare the roles of different media and types of power exerted on society. |
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The medium is the message | Watch this short video which summarises the central tenets of Marshal McLuhan’s media theory. |
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Manufacturing consent | Modern democracies have traditionally been critical of countries with state controlled bureaucracies and censorship. It is much harder to see propaganda systems at work where state controlled censorship is absent. In this section we introduce the work of Herman and Chomsky to investigate the challenges of propaganda through mass media in democratic systems. |
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Race, gender and class | Watch the following video and complete the reading assignment. |
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Citizen journalism | In this section we consider mass media which is not necessarily controlled by corporate media interests. Community radio is an example of alternate media not usually controlled by corporate or national public broadcaster interests. (Although radio spectrum management typically places restrictions on power outputs of the FM transmitters to be able to operate legally as well as additional requirements, for example, restrictions on the air time for sponsorship messages.) With the advent of the internet and social media, we have witnessed growth in citizen journalism which has also had an impact on professional journalism. |
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Social media, internet and society | In this section we shift our focus to how social media and the internet influences popular culture and society. Social media is used to convey news, but participation and engagement also influences the news. In addition, social media is a powerful tool for advocacy, but this is countered by the growing phenomenon of walled gardens on the internet, a new form of filtering content. |
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Fake news | In this section we explore the phenomenon of fake news, that is, media which is custom made to fool you. In a digital world, spotting online deception requires knowledge and a critical disposition. Some hoaxes are easy to spot, whereas others are more sophisticated. In this section, we will investigate what you can do to identify and protect yourself from fake news. As digital citizens, it is also important that we do not propagate these guises by sharing stories we know to be fake. |
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Topical news challenge | Challenge summary
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4.3: Web Literacy for Fact-Checking | Four moves | In Digital literacies for online learning (LiDA101) we explored frameworks for evaluating the credibility and reliability of scholarly online resources. However, media literacy also requires that you develop web skills for fact-checking in the contemporary digital world of “fake news”. |
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Look for previous work | The second strategy for checking a fact, quotation or article is to look for previous work. In this section we explore tactics to find out if the fact checking work has been done by someone else. |
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Go upstream | The next strategy after tracing previous fact-finding work is to “go upstream” especially in cases where articles are reporting on other reporting. Upstream means going to the source. |
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Read laterally | Reading laterally is the process of consulting third-party sources to help verify authority and reliability of the source. |
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Twitter user identity | Twitter does not enforce a “real name” policy, so it is possible for a person to run multiple accounts. A twitter account could be a bot, parody account or fake account. In this section we review the basics of Twitter identity and complete a short activity to verify the identity of a Twitter account. |
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History of the web | Digital history can be a valuable resource for fact checking, especially if the past has been recorded and is publicly accessible. In this section we explore the Internet Archive’s Wayback machine. |
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Google tips | In this section we highlight the importance of checking author expertise and how to trace the source of scholarly quotes using Google. We also remind learners that automatically generated search summaries from Google should not be accepted at face value in being accurate or true. |
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Practice fact-checking | Complete the following activity. |
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Fact-checking challenge | Challenge summary
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4.4: Create Media | Choose a subject and draft a plan | In this subunit, we will focus on digital skills for creating media. We recommend that you choose a subject for your multimodal presentation assignment so that the outputs of the mini-learning challenges in this subunit can be reused for incorporation into your presentation. Mini challenge summary
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Diagram remix | ||||||||
Animated GIF | The Graphics Interchange Format (GIF) is a bitmap image format. The format can support the compilation of a sequence of still images and when played back, it generates a moving picture. GIF animations are gaining popularity again as a form of creative expression and as a method to use moving pictures to illustrate or explain concepts. In this section, you will create your own animated GIF from a sequence of still frames. Mini challenge |
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HTML Slideshow | In this section we explore web-based slideshows which are coded in HTML. This enables the slideshow to be viewed and presented using a web browser, with the advantage of supporting responsive design for mobile devices and applying styles using CSS (Cascading Style Sheets). Together with JavaScript (JS) it is possible generate dynamic and professional presentations authored natively for the web. In this course, you are not required to learn how to code slide shows in HTML, but you will develop associated skills in web-based slideshows using the Slides.com web-service. This web-service generates the underlying HTML for the open source Reveal.js framework for web-based slideshow presentations. Mini challenge summary |
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Record and mix audio | A multimodal presentation requires an audio track. Learning how to edit and mix audio snippets is a valuable skill for creating online presentations with an audio. In this mini learning challenge you will learn how to use Audacity to record voice and mix an music track into the recording. Mini challenge summary
Audacity is a free, easy to use, multi-track audio editor and recorder. This open source software is available for Windows, Mac OS X, GNU/Linux and other operating systems. |
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LiDA104 Edubit Assessment | Notes about Assessments, Credit, and Transfer | |||||||
LiDA104 Edubit Instructions | ||||||||
LiDA104 Edubit Rubric |