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Clapping
Seven
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Grade
Level: 3
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Objective
By the end of the lesson, children should be able to think quickly, and
make number associations mentally. The lesson is very much like play.
We can enjoy lessons as though they are games -- we do not learn less
because we enjoy ourselves, we usually learn more! Do not worry that children
need to be serious to remember rules -- they remember even the most complicated
rules when they play. More advanced students can incorporate more advanced
mathematics, such as division.
Teaching
method and activities Game-like learning; group learning.
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1.
Have the students form a large circle. |
2.
Ask the students to count off, one number per child: 1,2,3,4,5,6,7,8 ...
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3.
Stop them after going around twice. Start again after giving this instruction:
"If your number has a 7 in it, DO NOT SAY IT. Clap your hands instead."
Demonstrate once yourself by saying each number clearly and clapping in
place of "7:" "1,2,3,4,5,6,clap,8,9,10,11,12,13,14,15,16,clap,18,19,20 ...
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4.
Have the children go around two or three times for practice. Then begin
the official game: when a child forgets to clap or claps in the wrong place,
s/he drops out. The winner is the last person to "survive." The game should
be played quickly. |
5.
The game can be repeated in following days by "clapping fives" or "clapping
threes," etc.. Remember! Make sure everyone has a chance to be involved,
and if children are young (5-7 years old), do not make the game too long.
More advanced: |
6. Add a new rule: If your number has a seven in it or divides by seven
then CLAP! 1,2,3,4,5,6,clap,8,9,10,11,12,13,clap,15,16,clap,18,19,20,clap,22,23
...
Time
30-40 minutes
Materials: You do not need any specific materials for this
lesson.
SUGGESTIONS/MODIFICATIONS
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The teacher may add to the game by stomping two's or dancing nines.
So when you hit a two you stomp your feet and at a nine you do a short
dance step.
- You
may want to play the game at a fast speed and/or incorporate a rhythm.
- You
may invite a student form another classroom or another teacher to witness
the game and try and figure out what the object of the game is.
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Source:
The Spark handbook: A guide in Zambia's community schools. Zambia:
UNICEF |
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